Daniel Santos, Barcelona
00 34 618362172
Skype : danielsantos80
msn : Kozhe@msn.com
2009-2011 History of Art U.N.E.D. Barcelona
1998-2004 Industrial Engineering U.N.E.D. Valencia & Universitat Politècnica,
2002-2008 Art Classes, Acadèmia d´Art, Valencia & CA San Lluch, Barcelona
-------- WORK EXPERIENCE
-- ARMATURE STUDIO (freelance) 2011-12
- TBA tittle Main vehicle and prop artist for an important ip. High and low poly modelling and texturing
-- KYLOTONN GAMES (freelance) 2010-12
- The Cursed Crusade - TBA tittle Main character artist, featuring all the playables and most of the important npc in the game-
-- CRATE ENTERTAINMENT (freelance) 2011
- Grim Dawn Creature and character artist for this Diablo styled rpg. Zbrush sculpting of beasts and low poly integration.
-- GAMELOFT BARCELONA 2010
- Shadow Guardian Character Artist, Low and High poly. Creation of High poly textured models as a base for diferent low poly versions of main characters of the game.
Optimization of most characters in-game
Organic environment assets, statues.
-- FREEDOM FACTORY (freelance) 2009-12
- Young Justice Legacy Character modeling for this Warner Bross ip. - The Pit: Dog eat Dog Main character artist, from high poly sculpting to ingame resolution meshes and textures. - Baobab Planet Character artist for this cartoon styled game.
-- GRIN BARCELONA 2007-2009
- WANTED Environment and props artist. In charge of cover system assets. Modeling and texturing, both low-poly and high-poly of level assets and environment sets. Art review of level builders work, level optimization for next-gen consoles versions. Xml editing for dynamic objects and asset properties. - Unreal Tournament 3 map pack Environment and props artist for a set of Unreal Engine 3 maps focused on Ageia´s physics card capabilities. Art reviews of levels. Modeling and texturing, both low-poly and high-poly.
-- AMC/PANDEMIC 2006-2007
- Mercenaries 2 Vehicle artist for this outsourcing company working under Pandemic guidelines. Modeling and texturing, both low-poly and high-poly.
-- ENIGMA SP 2005-2006
Lead Vehicle Artist
- War Leaders: Clash of nations Lead vehicle artist. Asset guidelines and prototypes creation. Main vehicle artist. In charge of all the military units in the game, correcting and fixing them to the game standards. Freelances coordination. Art team management, coordination and supervision.
Modeling and texturing, both low-poly and high-poly.
-- Shockwave Productions 2004
- Battle of Britain 2 Aircraft cockpit modeler. Marketing artist, cover designer. Modeling and texturing.
-- Russian Rocket Games 2002-2008
Lead vehicle artist
- Korea (working tittle) - Il-2 1946 - Pacific Fighters Lead Artist for aircrafts. Main vehicle artist. Corrections and fixing for other artist´s assets. Modeling and texturing. 2D Artist, backgrounds and menu scenes.
Autodesk 3ds MAX
Pixologic ZBrush 3
Unreal Engine 3
Music, Jazz, Rock and guitar playing.
Military history (mostly 20th century)
Literature (sci-fi, black novel, classics and films)
Videogames! FPS, strategy and simulators.